Coffee workspace — recorded gravity simulation Each clip plays five seconds of simulation at 1x speed and 30 fps. RGB and clay show the same measured rigid-body trajectory, with a fixed camera for each method. The scenes use the page's edited reference image with a plain white mug and the corresponding refreshed mug visuals. Saved scene layouts are preserved. SceneRig: the teaser's GPT-6 Astra reconstruction, with its authored PhysX collision proxies and physical properties. Physics runs at 60 Hz; recorded poses are rendered in Blender from the existing teaser camera. The RGB/clay material change does not alter geometry or motion. VIGA: the page's Claude Opus 5 object-grouped reconstruction, with one dynamic body per object group. The desk, wall and whiteboard are static. Gravity is aligned to the desk; static surfaces use their original triangle geometry, avoiding an enclosing convex hull across the desk's open spaces. Dynamic parts use the existing grouped harness's convex hulls and 1 m/s depenetration cap. Physics runs at 60 Hz. This recording adapter does not alter the paper's reported scores. SimFoundry: the saved scene in native OmniGibson / Isaac Sim, with its authored collisions and physical properties, at 120 Hz. Objects are woken from the saved sleep state without impulses or pose changes. The existing white support visualization, lighting and recovered camera are retained; the robot is hidden. Clay is rendered by replaying the RGB recording's saved poses without stepping physics again. SceneRig and SimFoundry retain their original collision proxies after the mug visual refresh. Methods have independently reconstructed geometry and cameras; their views are not identical camera calibrations. A stable scene may appear still while the playback clock advances. Loops reset to the initial state. These recordings illustrate this scene; they are not new aggregate benchmark measurements. No motion is synthesized or interpolated between endpoints.